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1. Prophecy PvP fit - in Ships and Modules [original thread]
Originally by: Miss Miata and hes got 7 turret slots, but i wouldnt say that, cuz those people have so little else in their lives to do...fu** Edited.. its Friday been a long week Author of "The Apoc Guide"
- by Jim Steele - at 2008.01.11 12:21:00
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2. laws take on the paladin - in Ships and Modules [original thread]
Originally by: Shevar Most armor tankers can fit 3 damage mods, the main reason the raven is omgwtfpwn for PvE is because missiles never mis. Armour Tankers cant fit 3 damage mods, a full rack of the longest range guns AND permatank its ...
- by Jim Steele - at 2008.01.11 12:16:00
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3. Prophecy PvP fit - in Ships and Modules [original thread]
High 7x High 425mm Autocannon II 1x Heavy Launcher II Mid 2 Cap Charger II 1 10mn AB Low 2 MAR II EANM II ETM II GYRO II Rigs 3 CCC 244 DPS with skills at 5 202 defence efficiency against exp (64.8% resistance) 276 with 25% in each field - ...
- by Jim Steele - at 2008.01.11 10:46:00
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4. laws take on the paladin - in Ships and Modules [original thread]
Edited by: Jim Steele on 11/01/2008 10:30:40 If you want to use Tachs your better getting a Nightmare since it gets tracking bonuses and can shield tank which is more efficient than Armour tanking. Plus its a lot easier to fit since PDU IIs g...
- by Jim Steele - at 2008.01.11 10:29:00
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5. Absolution PVP setups {Trinity} - in Ships and Modules [original thread]
Edited by: Jim Steele on 09/01/2008 15:39:50 A longer range setup with beams 6 x Heavy Beam IIs 1 x Rocket Launcher w/ Defenders (only thing i could fit). 10mn AB II 2x Cap Recharger IIs 2x Amarr Navy EANM II 1x Corpum A - Type Energised T...
- by Jim Steele - at 2008.01.09 15:38:00
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6. So i'm getting a bit tired of these boost Amarr threads aren't you? - in Ships and Modules [original thread]
Originally by: 7shining7one7 absolution/damnation/geddon/abaddon/malediction etc. are frigging ownage. I agree with you here, some Amarr ships are awesome especially the absoultion! The recons need looking at and perhaps the Apoc but tha...
- by Jim Steele - at 2008.01.07 15:21:00
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7. Amarr Abaddon Question - in Ships and Modules [original thread]
Edited by: Jim Steele on 06/01/2008 18:24:24 Tachyons use a lot of cap, so I wouldnt bother with them, use 8 Megapulse, perhaps fit a AB to get into close range and a web to help with frigs/cruisers if you want to go long range perhaps use me...
- by Jim Steele - at 2008.01.06 18:22:00
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8. Between the caldari and amarr dreadnoughts, which would you choose? - in Ships and Modules [original thread]
Does EFT tell you how long a bay full of capital torps last? Id go Revalation simply to avoid resupply logistics, deep in enemy teritory thats a great advantage. Author of "The Apoc Guide"
- by Jim Steele - at 2008.01.04 17:00:00
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9. Apocalypse - in Ships and Modules [original thread]
Edited by: Jim Steele on 04/01/2008 14:31:06 Apoc with More Cap and a Increase to range would be very good indeed. 1) Increase base capacicitor by between 10 and 25% (a 25% bonus equates to lvl 5 of the BS skill at lvl5 so may be a bit overp...
- by Jim Steele - at 2008.01.04 14:30:00
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10. How to save the Apoc ( idea) - in Ships and Modules [original thread]
Id probably go with +7.5% Armour resists or -10% LAR duration bonus with the same cap bonus, Mabye a 4/4 missile and turret combination on the high slots to avoid blaster setups Gives plenty of flexibility, would make it hard as nails but pathe...
- by Jim Steele - at 2008.01.03 17:05:00
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11. Color scheme of the Absolution - in Ships and Modules [original thread]
Originally by: UGLYUGLY Absolution is the second sexiest ship in the game, the damnation being the first. I use to call my prophecy the Chubby chicken. Its a Fat Pidgeon. Sexiest ship in the game would be Eris. Author of "The Apoc...
- by Jim Steele - at 2008.01.03 15:34:00
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12. Shield and Armor ultra-tank? - in Ships and Modules [original thread]
Harpy is always good for this role, can have really high resists and support ships shield and capacitor transfering. Its small sig means it can take alot more damage in really difficult complexes only problem is nos which are countered using passi...
- by Jim Steele - at 2008.01.03 13:47:00
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13. abbadon setup for lvl 4 missions - in Ships and Modules [original thread]
For a bit more damage try Highs: 8 x Best Megapulse you can afford/fit (its worth training for Tech 2 guns) Mids: 1 x 10MN AB II 1 x Webby 2 x Heavy Cap Booster T2 (or best that skills/cash allow) Lows: 3 Active Hardners T2, 2 T2 Heatsinks, 2 ...
- by Jim Steele - at 2008.01.02 17:23:00
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14. Carrier Fittings, Tactics, and Fleet Strategy - in Ships and Modules [original thread]
I would fit passive hardners, 2x Corpum A-Type Energised Adaptive Nano Membrane are a must if you have the isk if not Amarr navy ones should give the similar resists as three actives (with skills) and give you an low extra slot to either fit eithe...
- by Jim Steele - at 2008.01.02 14:00:00
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15. [Trinity] Raven, PvP, torps, LOL - in Ships and Modules [original thread]
30KM is pretty good range for a high damage setup. Torps were balanced since doing the same damage from 0 - 100KM was slightly unbalanced. You just need to fit cruise and snipe or torps and a AB to get into close quarters... Jim Author of "Th...
- by Jim Steele - at 2007.12.06 16:09:00
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16. Can Amarr ships rat Gurista's in 0 sec? - in Ships and Modules [original thread]
The Apoc works fine against Guristas but not sure about a Abbaddon. Author of "The Apoc Guide"
- by Jim Steele - at 2007.01.03 23:13:00
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17. Balance the galaxy, dont nerf empire - in EVE General Discussion [original thread]
Its too easy to make money in empire. Fix that and people will flock to lower sec. 3 easy steps need to happen. 1) move lvl 4 agents to <0.4 2) make sentry turrets harder 3) fix scan probes Fighting will go away from ganking at gates to hunt...
- by Jim Steele - at 2006.12.15 18:45:00
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18. How do you beat a a NOS Domi? - in Ships and Modules [original thread]
Kill it at range? Author of "The Apoc Guide"
- by Jim Steele - at 2006.12.07 21:02:00
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19. too many amarr whiners? - in Ships and Modules [original thread]
I started Caldari then switched to Amarr when I realised Ravens were pretty boring to fly. I love my Apoc (even wrote a guide to how to fly it). I don't see how people can complain about Amarr ships, and they are great for NPCing since you don't...
- by Jim Steele - at 2006.12.07 20:51:00
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20. Screw cap injectors. Boycot them - in Ships and Modules [original thread]
Originally by: Kojiami Actually, not a bad idea. Amarr are extremly cap intensive - it's so, SO easy to destroy any amarr with a NOS. Not really you just fit a NOS on an Apoc. Author of "The Apoc Guide"
- by Jim Steele - at 2006.12.05 23:54:00
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